Matrix4x4
public struct Matrix4x4<Scalar> : SquareMatrixType, CustomStringConvertible where Scalar : DivisibleArithmetic, Scalar : Real
Plain 4-row 4-column Matrix with real components.
-
Returns a 4x4 identity matrix.
Declaration
Swift
public static var identity: `Self` { get } -
The type of this matrix’s row.
Declaration
Swift
public typealias Row = (Scalar, Scalar, Scalar, Scalar) -
The type of this matrix’s column.
Declaration
Swift
public typealias Column = (Scalar, Scalar, Scalar, Scalar) -
Gets or sets all coefficients of this matrix as a single 4x4 tuple.
Declaration
Swift
public var m: M -
The first row of this matrix
Equivalent to
self.m.0.Declaration
Swift
public var r0: Row { get set } -
The second row of this matrix
Equivalent to
self.m.1.Declaration
Swift
public var r1: Row { get set } -
The third row of this matrix
Equivalent to
self.m.2.Declaration
Swift
public var r2: Row { get set } -
The fourth row of this matrix.
Equivalent to
self.m.3.Declaration
Swift
public var r3: Row { get set } -
The first column of this matrix
Equivalent to
(self.r0.0, self.r1.0, self.r2.0, self.r3.0).Declaration
Swift
public var c0: Column { get set } -
The second column of this matrix
Equivalent to
(self.r0.1, self.r1.1, self.r2.1, self.r3.1).Declaration
Swift
public var c1: Column { get set } -
The third column of this matrix
Equivalent to
(self.r0.2, self.r1.2, self.r2.2, self.r3.2).Declaration
Swift
public var c2: Column { get set } -
The fourth column of this matrix
Equivalent to
(self.r0.3, self.r1.3, self.r2.3, self.r3.3).Declaration
Swift
public var c3: Column { get set } -
Gets the first row of this matrix in a Vector4.
Declaration
Swift
public var r0Vec: Vector4<Scalar> { get } -
Gets the second row of this matrix in a Vector4.
Declaration
Swift
public var r1Vec: Vector4<Scalar> { get } -
Gets the third row of this matrix in a Vector4.
Declaration
Swift
public var r2Vec: Vector4<Scalar> { get } -
Gets the fourth row of this matrix in a Vector4.
Declaration
Swift
public var r3Vec: Vector4<Scalar> { get } -
Gets the first column of this matrix in a Vector4.
Declaration
Swift
public var c0Vec: Vector4<Scalar> { get } -
Gets the second column of this matrix in a Vector4.
Declaration
Swift
public var c1Vec: Vector4<Scalar> { get } -
Gets the third column of this matrix in a Vector4.
Declaration
Swift
public var c2Vec: Vector4<Scalar> { get } -
Gets the fourth column of this matrix in a Vector4.
Declaration
Swift
public var c3Vec: Vector4<Scalar> { get } -
Returns the number of rows in this matrix.
For
Matrix4x4instances, this value is always4.Declaration
Swift
public let rowCount: Int -
Returns the number of columns in this matrix.
For
Matrix4x4instances, this value is always4.Declaration
Swift
public let columnCount: Int -
Subscripts into this matrix using column/row numbers.
Declaration
Swift
public subscript(column: Int, row: Int) -> Scalar { get set } -
Returns the trace of this matrix, i.e. the sum of all the values on its diagonal:
self[0, 0] + self[1, 1] + self[2, 2] + self[3, 3]Declaration
Swift
public var trace: Scalar { get } -
Returns a
Stringthat represents this instance.Declaration
Swift
public var description: String { get } -
Initializes an identity matrix.
Declaration
Swift
public init() -
Initializes a new matrix with the given
Vector4values as the values for each row.Declaration
Swift
public init<Vector: Vector4Type>( rows: (Vector, Vector, Vector, Vector) ) where Vector.Scalar == Scalar -
Initializes a matrix with the given scalar on all positions.
Declaration
Swift
public init(repeating scalar: Scalar) -
Initializes a matrix with the given scalars laid out on the diagonal, with all remaining elements being
.zero.Declaration
Swift
public init(diagonal: (Scalar, Scalar, Scalar, Scalar)) -
Initializes a matrix with the given scalar laid out on the diagonal, with all remaining elements being
.zero.Declaration
Swift
public init(diagonal: Scalar) -
Returns the determinant of this matrix.
Declaration
Swift
@inlinable public func determinant() -> Scalar -
Transforms a given vector as a point, applying scaling, rotation and translation to the vector.
Declaration
Swift
public func transformPoint<Vector: Vector4FloatingPoint>( _ vec: Vector ) -> Vector where Vector.Scalar == Scalar -
Transforms a given vector as a point, applying scaling, rotation and translation to the vector.
Declaration
Swift
public func transformPoint<Vector: Vector3FloatingPoint>( _ vec: Vector ) -> Vector where Vector.Scalar == Scalar -
Transforms a given vector, applying scaling, rotation and translation to the vector.
The matrix is transformed as a vector and is not normalized by the W vector.
Declaration
Swift
public func transformVector<Vector: Vector3FloatingPoint>( _ vec: Vector ) -> Vector where Vector.Scalar == Scalar -
Returns a new
Matrix4x4that is a transposition of this matrix.Declaration
Swift
public func transposed() -> Matrix4x4<Scalar> -
Performs an in-place transposition of this matrix.
Declaration
Swift
public mutating func transpose() -
Returns the inverse of this matrix.
If this matrix has no inversion,
nilis returned, instead.Declaration
Swift
public func inverted() -> `Self`? -
Creates a matrix that when applied to a vector, scales each coordinate by the given amount.
Declaration
Swift
public static func makeScale(x: Scalar, y: Scalar, z: Scalar) -> Matrix4x4<Scalar> -
Creates a matrix that when applied to a vector, scales each coordinate by the corresponding coordinate on a supplied vector.
Declaration
Swift
public static func makeScale<Vector: Vector3Type>( _ vec: Vector ) -> Self where Vector.Scalar == Scalar -
Creates an X rotation matrix that when applied to a vector, rotates it around the X axis by a specified radian amount.
Declaration
Swift
public static func makeXRotation(_ angleInRadians: Scalar) -> Matrix4x4<Scalar> -
Creates an Y rotation matrix that when applied to a vector, rotates it around the Y axis by a specified radian amount.
Declaration
Swift
public static func makeYRotation(_ angleInRadians: Scalar) -> Matrix4x4<Scalar> -
Creates a Z rotation matrix that when applied to a vector, rotates it around the Z axis by a specified radian amount.
Declaration
Swift
public static func makeZRotation(_ angleInRadians: Scalar) -> Matrix4x4<Scalar> -
Creates a translation matrix that when applied to a vector, moves it according to the specified amounts.
Declaration
Swift
public static func makeTranslation(x: Scalar, y: Scalar, z: Scalar) -> Matrix4x4<Scalar> -
Creates a translation matrix that when applied to a vector, moves it according to the specified amounts.
Declaration
Swift
public static func makeTranslation<Vector: Vector3Type>( _ vec: Vector ) -> Self where Vector.Scalar == Scalar -
Performs a matrix addition between
lhsandrhsand returns the result.Declaration
Swift
public static func + (lhs: `Self`, rhs: `Self`) -> Matrix4x4<Scalar> -
Performs a matrix subtraction between
lhsandrhsand returns the result.Declaration
Swift
public static func - (lhs: `Self`, rhs: `Self`) -> Matrix4x4<Scalar> -
Negates (i.e. flips) the signs of all the values of this matrix.
Declaration
Swift
public prefix static func - (value: `Self`) -> Matrix4x4<Scalar> -
Performs a scalar multiplication between
lhsandrhsand returns the result.Declaration
Swift
public static func * (lhs: `Self`, rhs: Scalar) -> Matrix4x4<Scalar> -
Performs a scalar division between the elements of
lhsandrhsand returns the result.Declaration
Swift
public static func / (lhs: `Self`, rhs: Scalar) -> Matrix4x4<Scalar> -
Performs a matrix multiplication between
lhsandrhsand returns the result.Declaration
Swift
public static func * (lhs: `Self`, rhs: `Self`) -> Matrix4x4<Scalar> -
Performs an in-place matrix multiplication between
lhsandrhsand stores the result back tolhs.Declaration
Swift
public static func *= (lhs: inout `Self`, rhs: `Self`) -
Returns
trueiff all coefficients fromlhsandrhsare equal.Declaration
Swift
public static func == (lhs: `Self`, rhs: `Self`) -> Bool